![]() Ancient Dooms and their projectiles inflict Shadowflame for 2 seconds.The Ancient Doom ring has a radius of 37.5 / 34.38 / 33.44 / 32.5 / 30 tiles from the player.While performing this attack, the wyrm itself flies upwards and stays invisible.After 2 / 1.75 / 1.67 / 1.58 / 1.33 seconds, another ring appears until three rings have appeared in which it will transition into the next attack. Instead, the wyrm summons a ring of 4 / 5 / 6 / 7 / 8 Ancient Dooms which orbit around the player before bursting into four Prophecy's End in each cardinal direction. The second charge of the second Charge Combo in the attack cycle is replaced.20 alternate segments simultaneously fire Shadow Fireball every 1.5 / 1.33 / 1.25 / 1.17 / 1 seconds.10 main segments simultaneously fire Ancient Light every 2 / 1.83 / 1.75 / 1.67 / 1.5 seconds.During this attack, the wyrm itself temporarily becomes immune to most slowing or freezing debuffs including Eutrophication, Exo Freeze, Galvanic Corrosion, Glacial State, Kami Flu, Slow, Temporal Sadness, Time Distortion, Vaporfied, and Webbed.Instead, the wyrm spins around the player and fires projectiles from its body segments for 5 / 4.5 / 4.25 / 4 / 3.5 seconds before transitioning into the next attack. The second charge of the first Charge Combo in the attack cycle is replaced.It transitions into the next attack after 3 / 2.5 / 2.25 / 2 / 1.5 seconds. During this attack, the wyrm itself flies downwards. Summons 3 / 4 / 5 / 6 / 7 Eidolists if there are none alive, accompanied by a sound effect.Ice Mists inflict Chilled for 3 seconds and Frozen for 1.5 seconds.During this attack, the wyrm itself flies downwards and stays invisible. One mist aims ahead of the player, one mist aims directly at the player, and the other aims behind the player. For 3 / 2.5 seconds, summons three homing Ice Mists from below every 1 second.Summons an Eidolon Wyrm if there are none alive, accompanied by a sound effect.Charges at the player once in a similar manner to the Charge Combo, although with 1.5x the speed.Lightning bolts inflict Electrified for 2 seconds.During this attack, the wyrm itself flies upwards and stays invisible. One lightning bolt aims ahead of the player, one lightning bolt aims directly at the player, and the other aims behind the player. For 3 / 2.5 seconds, summons three lightning bolts from the sky every 0.5 seconds.It charges three times before transitioning into the next attack. Teleports, roars, turns visible, accelerates towards the player for 5 / 4 / 3.5 / 3 / 2 seconds with very precise turn speeds, then moves away and fades out.Performs the following attacks in a cycle:.When enraged, the wyrm moves and spins faster, lightning bolts and Ice Mists are more predictive, and 2 extra Eidolists and Ancient Dooms are summoned in their respective attacks. While it can be spawned in any layer of the Abyss, it will enrage outside of the 4th layer. Upon contact with the head, the player is inflicted with the Crush Depth debuff for 10 seconds. When transitioning between phases, the wyrm will choose the next attack in its next phase's cycle. It performs a variety of attacks on a cycle, which changes slightly based on each phase transition. Additionally, the head cannot take damage or deal contact damage unless it is fully visible. Its body and tail segments can neither take damage nor deal contact damage. If the Colossal Squid has latched on to the player, attempting to teleport out of the Abyss through any means will pull the Colossal Squid with them.The Adult Eidolon Wyrm is an aerial worm-like enemy with 42 segments in total.However, creatures in the Abyss have their own unique detection radius system which is unaffected by the player's Aggro stat.While being eaten by the Colossal Squid, the player's Aggro stat will be reduced by 750, essentially meaning that enemies will not target the player when that is occurring.It can be detected with the Lifeform Analyzer. It also has the ability to latch onto the player and "eat" them, inflicting the Obstructed debuff, greatly reducing visibility and inflicting rapid damage until they are released. Once the player gets too close or hits it, it attempts to kill the player by ramming them and firing damaging ink bombs, which burst into hovering ink clouds. The Colossal Squid is a mini boss that spawns in the 3rd and 4th layers of the Abyss biome. ![]() Not to be confused with the Giant Squid, an enemy that spawns in the 2nd and 3rd layers of the Abyss.
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